Combining skill and maturity to achieve nearly-hardcore goals on a casual schedule.
September 1, 2013
Picture this: We call "last attempt." At the end of this final attempt, the boss is enraged. In that state, each of his hits strike for half or more a tank's life. The last man standing is the tank. He's at half life. Boss's health is under 1k. Next hit wins. If it's the boss, it's over for the night. If it's the tank, we win. The margin of error was that slim. It took a while, but we got him. Our closest failure was a wipe at about 17k health. Our victory was an even narrower margin on the other side. In fact, it's hard to imagine a narrower margin.
The other good news from this is that it was a guild effort, with elements from all three progression teams in play at once. This success belongs to JWI, but members of the other two teams were present and will be able to leverage their experience to maximum advantage next week with their respective teams. Stryak will be on farm in no time!
Great work everyone!